Responsible for all aspects unless otherwise noted.
Paper Warriors (2025) - Scissors Demon "Kaio" Character (Design, Model, Texture, Rig)
Design
Paper Warriors is set in Edo period Japan. I worked closely with Emily Lao on developing a mood board and initial concept art to encapsulate everything that makes him, him.
Texture
In the paper world, his metalness emphasizes his threat as alien. It was difficult to find a balance between realism and stylization. To make him feel more grounded in the world, though, we opted to simplify certain aspects of him (like the wear and teeth grit!)
Model
Modeling him was a great way for me to further my understanding on essential edge loops, holding edges, and making sure each vertex has a purpose-especially on a creature other than human.
Rig
Because until now our team had been animating mainly on biped human rigs, I wanted to stay proactive and get feedback on my rig's readability & features. Open communication was key to making him accessible and fully functional.
"Apollo" - Film/Animation
After modeling and texturing Apollo, I decided to try my hand at more advanced rigging techniques. Specifically, I wanted to research ways to create digitigrade legs in biped characters, especially a way that could give animators full control over the movement. This iteration of a current technique allows for IK/FK switching and advanced control over the character's thigh.
You can read more about my process here.
Responsible for all aspects, IK leg method inspired by "neelz" on YouTube
Orlando Science Center AR Exhibit - "Coral Crab" - Game/Realtime
On a team working with the Orlando Science Center to create an AR exhibit to bring attention to conservation efforts for coral reefs, I had the opportunity to work on a coral crab through the whole pipeline. Below are deliverables I communicated to my team to compare and contrast different qualities in texture resolution and rig progress. The coral crab is intended as an asset in combination with other marine life to show the different animals that live in coral reefs.
Responsible for all aspects, Coral Crab Photograph from mdpi.com
"Nia" - Film/Animation
For Nia, I wanted to solidify my skills in human face topology as well as functional topology for character deformation. I kept in mind bend points and built my model around them, while keeping in mind the character design I sketched.
Because she is intended to have cartoony and exaggerated face expressions, I wanted to push the amount of topology around her eyes, nose, and mouth. This will give more freedom when it comes time to rig the face.
You can read more about my process here.
Responsible for all aspects
Pedro Pascal - Digital Portrait
To explore outside the realm of stylization, I wanted to experiment and build my skillset in a more realistic looking project. I wanted to also focus on creating a clean topology for practice, as well as sculpting in ZBrush a realistic depiction of a celebrity.
The transition from exaggerated shapes to subtle forms, ensuring realistic bone structure, wrinkles, and fine details in ZBrush was a challenge that brought more to my understanding of anatomy and surface detail.
You can read more about my process here.
Responsible for all aspects, Likeness of Pedro Pascal
Paper Warriors (2025) - Sensei "Musashi" Character Contribution
Orthographic
Based off of initial concepts from Isabella Terpstra and Joshua Ruiz, I was tasked on creating an initial character orthographic for Musashi, our older mentor character in Paper Warriors. To unify the designs between him and his student, I utilized design elements and motifs from Tessa Abel's design of the pupil character, Akira. His much boxier look shows strength and stability versus Akira's angular and turbulent shape language.
I used Akira's iris geometry from Tessa Abel to have a key feature that keeps the two samurai looking unified in style.
I had the opportunity to model Musashi's face for our film. Lindsey Wolf worked on his main body, and I got to work closely with her in keeping the style consistent and making sure the two pieces felt harmonious when put together.