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Walking Teapot by Dylan Sisson. PC Metal Internals (BG Environment) PC Box & PC Monitor Assets by Joshua Mills and Eugene Riecansky © Disney/Pixar - RenderMan "SciTech" Art Challenge
Responsible for all aspects, aside from: PC Box (Torso) Model, Head Side Grill Handle by Joshua Mills and Eugene Riecansky | LookDev Setup by Fabio Sciedlarczyk
Responsible for all aspects, aside from: PC Monitor Model by Joshua Mills and Eugene Riecansky | LookDev Setup by Fabio Sciedlarczyk
Responsible for all aspects, aside from: LookDev Setup by Fabio Sciedlarczyk
The Render Wrangler
Inspired by the CG team role Render Wrangler, The Render Wrangler depicts a robot cowboy tying up loose ends after a machine malfunction.
This is my first time working in Renderman, and the experience has been invaluable in progressing how I approach learning new rendering engines and techniques. From experimentation with lights, VDB's and LPE's to compositing, it was a blast to work on this project and get extremely helpful feedback from Pixar staff in the Renderman Discord server.
From the asset pack provided, I utilized the PC monitor (the head of the robot on the right), the PC chassis (the torso of the robot on the left), and various PC interal parts to create the background walls and structure.
Process
First steps...
Sketching and Ideating, starting layout, modeling and composition.
In the groove...
Getting feedback and focusing on refining assets. Starting textures.
Almost there...
Iterating and ironing out loose ends, finalizing lighting.
Taking a solo project of this scale on all while fighting finals in college and working on our thesis film, Paper Warriors has been a challenging but rewarding experience. I was tested in my time management skills and self-motivating myself to complete my own milestones.
Not having worked with Renderman before, I had to jump a lot of hurdles when it came to technical skill. While I am familiar with Arnold and Flair, I was able to utilize this project as a way to introduce myself to new render engines and workflows.
I also got a lot of hands-on experience with nuke. Utilizing LPE's and light groups in Nuke allowed me for greater control over my renders, and saved me from re-rendering over and over again by adjusting my lights on the fly. I was also able to use Holdouts in creating the plate for the foreground fog.
Speaking of fog, I used Houdini and OpenVDB to cross between softwares with Maya.
The final stretch...
Compositing and perfecting
Viewport View
Assets I modeled for the scene
Responsible for all aspects aside from
Walking Teapot by Dylan Sisson. PC Metal Internals (BG Environment) PC Box & PC Monitor Assets by Joshua Mills and Eugene Riecansky © Disney/Pixar - RenderMan "SciTech" Art Challenge